Today I was working on Codecademy as usual, I'm progressing at a good rate and finishing lots of lessons.
Today I am also teaching the old lady to use the tablet again, this will be for 2 hours (from about 3:30 to 5:30) after school.
Tuesday, 6 May 2014
Friday, 2 May 2014
May 2nd
Today I was working on Codecademy, I got three activities done. I'm about 60% through the Javascript lesson.
Last night, I was also playing Alice Madness Returns, I finished chapter 4 (It only took me three hours!) and I was going through the game and analyzing it for glitches, mishaps, just little things that would be wrong with it, and you would be surprised how many I've found so far. A lot of the "glitches" were in the stairs and platforms, or the air vents. A lot of the time I was going through the game and just running, but getting caught on a step that I shouldn't be, or going straight through the stream of the air vents and not floating up like I should have. One other major thing I didn't like about the game is that the clock targets that you need to shoot have a very small hit radius, and you can't really hit them from an angle.
Last night, I was also playing Alice Madness Returns, I finished chapter 4 (It only took me three hours!) and I was going through the game and analyzing it for glitches, mishaps, just little things that would be wrong with it, and you would be surprised how many I've found so far. A lot of the "glitches" were in the stairs and platforms, or the air vents. A lot of the time I was going through the game and just running, but getting caught on a step that I shouldn't be, or going straight through the stream of the air vents and not floating up like I should have. One other major thing I didn't like about the game is that the clock targets that you need to shoot have a very small hit radius, and you can't really hit them from an angle.
Thursday, 1 May 2014
May 1st
I finished the lesson I was on yesterday in Codecademy (the choose your own adventure) and I'm moving quickly through the Javascript course.
Wednesday, 30 April 2014
April 30th
Today I was working on Codecademy, I am working on a simple choose your own adventure at the moment and this is what I have so far:
var user = prompt("Who do you choose as your side ally? \
Cascade, KittyBoy, Falls, or Shock?").toUpperCase();
switch(user){
case 'CASCADE' :
console.log("You have picked Cascade! This is a fire type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if(area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area >= 5){
console.log("Ah, played before? We'll just do a quick refresher!");
} else {
console.log("That number is either too large, or too small, please try again.");
}
break;
case 'KITTYBOY' :
console.log("You have picked KittyBoy! This is a blood type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'FALLS' :
console.log("You have picked Falls! This is a water type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10){
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'SHOCK' :
console.log("You have picked Shock! This is a lighting type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
default :
console.log("I'm sorry, that was not one of the options.");
}
var user = prompt("Who do you choose as your side ally? \
Cascade, KittyBoy, Falls, or Shock?").toUpperCase();
switch(user){
case 'CASCADE' :
console.log("You have picked Cascade! This is a fire type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if(area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area >= 5){
console.log("Ah, played before? We'll just do a quick refresher!");
} else {
console.log("That number is either too large, or too small, please try again.");
}
break;
case 'KITTYBOY' :
console.log("You have picked KittyBoy! This is a blood type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'FALLS' :
console.log("You have picked Falls! This is a water type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10){
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'SHOCK' :
console.log("You have picked Shock! This is a lighting type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
default :
console.log("I'm sorry, that was not one of the options.");
}
Tuesday, 29 April 2014
April 29th
Today I was doing what I usually do, working diligently on Codecademy. I did a few activities, I'm progressing steadily through the JavaScript lesson.
Today I'm also teaching a 90 year old lady how to use a tablet for two hours after school, this will be every Tuesday.
Today I'm also teaching a 90 year old lady how to use a tablet for two hours after school, this will be every Tuesday.
Monday, 28 April 2014
April 28th
Worked on Codecademy, did a few activities or...whatever they're called. Got stuck on one of them but I'm trying to work it out.
April 28th
Today I'm switching my project to just working on Codecademy. I don't think I have enough coding skill to be making an actual game yet, so I'm just going to work on that.
Complete JavaScript: I'm at about 42% complete right now, if I work a little bit faster I can have it done by the end of May or sooner.
Complete HTML & CSS: I'm at about 70% complete the HTML & CSS, if I work on that a lot and quickly that should bring me to about half way through June.
Extra time: If I have enough extra time I think I might do something really simple like a mini boss battle where you have four options for attacking or healing and the monster deals almost the same damage each time. so kind of like Pokemon, but...not. And if I work really hard and quick on that one it should take me right to the end of June.
Complete JavaScript: I'm at about 42% complete right now, if I work a little bit faster I can have it done by the end of May or sooner.
Complete HTML & CSS: I'm at about 70% complete the HTML & CSS, if I work on that a lot and quickly that should bring me to about half way through June.
Extra time: If I have enough extra time I think I might do something really simple like a mini boss battle where you have four options for attacking or healing and the monster deals almost the same damage each time. so kind of like Pokemon, but...not. And if I work really hard and quick on that one it should take me right to the end of June.
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