Wednesday, 28 May 2014
May 28th
You all know what I was doin, that's right, workng on codecademy, as usual, same thing, every day. -_-
Friday, 23 May 2014
Thursday, 22 May 2014
Thursday, 15 May 2014
Wednesday, 14 May 2014
a day that I don't know the date of
working on codecademy as usual, got a few activities done, at about 75% done Javascript
Tuesday, 13 May 2014
May the 13th
worked on codecademy got 3 activities done, Javascript is 72% finished.
Also going to teach the lady to use a tablet today after school for 2 hours
Also going to teach the lady to use a tablet today after school for 2 hours
Friday, 9 May 2014
May 9th
Today I did as I usually do, I worked on Codecademy and got a few activities done, I'm moving smoothly along my timeline
Tuesday, 6 May 2014
May 6th
Today I was working on Codecademy as usual, I'm progressing at a good rate and finishing lots of lessons.
Today I am also teaching the old lady to use the tablet again, this will be for 2 hours (from about 3:30 to 5:30) after school.
Today I am also teaching the old lady to use the tablet again, this will be for 2 hours (from about 3:30 to 5:30) after school.
Friday, 2 May 2014
May 2nd
Today I was working on Codecademy, I got three activities done. I'm about 60% through the Javascript lesson.
Last night, I was also playing Alice Madness Returns, I finished chapter 4 (It only took me three hours!) and I was going through the game and analyzing it for glitches, mishaps, just little things that would be wrong with it, and you would be surprised how many I've found so far. A lot of the "glitches" were in the stairs and platforms, or the air vents. A lot of the time I was going through the game and just running, but getting caught on a step that I shouldn't be, or going straight through the stream of the air vents and not floating up like I should have. One other major thing I didn't like about the game is that the clock targets that you need to shoot have a very small hit radius, and you can't really hit them from an angle.
Last night, I was also playing Alice Madness Returns, I finished chapter 4 (It only took me three hours!) and I was going through the game and analyzing it for glitches, mishaps, just little things that would be wrong with it, and you would be surprised how many I've found so far. A lot of the "glitches" were in the stairs and platforms, or the air vents. A lot of the time I was going through the game and just running, but getting caught on a step that I shouldn't be, or going straight through the stream of the air vents and not floating up like I should have. One other major thing I didn't like about the game is that the clock targets that you need to shoot have a very small hit radius, and you can't really hit them from an angle.
Thursday, 1 May 2014
May 1st
I finished the lesson I was on yesterday in Codecademy (the choose your own adventure) and I'm moving quickly through the Javascript course.
Wednesday, 30 April 2014
April 30th
Today I was working on Codecademy, I am working on a simple choose your own adventure at the moment and this is what I have so far:
var user = prompt("Who do you choose as your side ally? \
Cascade, KittyBoy, Falls, or Shock?").toUpperCase();
switch(user){
case 'CASCADE' :
console.log("You have picked Cascade! This is a fire type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if(area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area >= 5){
console.log("Ah, played before? We'll just do a quick refresher!");
} else {
console.log("That number is either too large, or too small, please try again.");
}
break;
case 'KITTYBOY' :
console.log("You have picked KittyBoy! This is a blood type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'FALLS' :
console.log("You have picked Falls! This is a water type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10){
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'SHOCK' :
console.log("You have picked Shock! This is a lighting type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
default :
console.log("I'm sorry, that was not one of the options.");
}
var user = prompt("Who do you choose as your side ally? \
Cascade, KittyBoy, Falls, or Shock?").toUpperCase();
switch(user){
case 'CASCADE' :
console.log("You have picked Cascade! This is a fire type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if(area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area >= 5){
console.log("Ah, played before? We'll just do a quick refresher!");
} else {
console.log("That number is either too large, or too small, please try again.");
}
break;
case 'KITTYBOY' :
console.log("You have picked KittyBoy! This is a blood type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'FALLS' :
console.log("You have picked Falls! This is a water type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10){
console.log("That number is too large, please try again.");
}
else if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
case 'SHOCK' :
console.log("You have picked Shock! This is a lighting type starter Tres.");
var area = prompt("On a scale from 1-10 (1 being none, 10 being lots)\
how much experience do you have with Tres?");
if (area > 10) {
console.log("That number is too large, please try again.");
}
if (area <= 5) {
console.log("alright, we'll start with something simple for training!");
} else if (area > 5){
console.log("Ah, played before? We'll just do a quick refresher!");
}
break;
default :
console.log("I'm sorry, that was not one of the options.");
}
Tuesday, 29 April 2014
April 29th
Today I was doing what I usually do, working diligently on Codecademy. I did a few activities, I'm progressing steadily through the JavaScript lesson.
Today I'm also teaching a 90 year old lady how to use a tablet for two hours after school, this will be every Tuesday.
Today I'm also teaching a 90 year old lady how to use a tablet for two hours after school, this will be every Tuesday.
Monday, 28 April 2014
April 28th
Worked on Codecademy, did a few activities or...whatever they're called. Got stuck on one of them but I'm trying to work it out.
April 28th
Today I'm switching my project to just working on Codecademy. I don't think I have enough coding skill to be making an actual game yet, so I'm just going to work on that.
Complete JavaScript: I'm at about 42% complete right now, if I work a little bit faster I can have it done by the end of May or sooner.
Complete HTML & CSS: I'm at about 70% complete the HTML & CSS, if I work on that a lot and quickly that should bring me to about half way through June.
Extra time: If I have enough extra time I think I might do something really simple like a mini boss battle where you have four options for attacking or healing and the monster deals almost the same damage each time. so kind of like Pokemon, but...not. And if I work really hard and quick on that one it should take me right to the end of June.
Complete JavaScript: I'm at about 42% complete right now, if I work a little bit faster I can have it done by the end of May or sooner.
Complete HTML & CSS: I'm at about 70% complete the HTML & CSS, if I work on that a lot and quickly that should bring me to about half way through June.
Extra time: If I have enough extra time I think I might do something really simple like a mini boss battle where you have four options for attacking or healing and the monster deals almost the same damage each time. so kind of like Pokemon, but...not. And if I work really hard and quick on that one it should take me right to the end of June.
Friday, 25 April 2014
April 25th
Today I was working on Codecademy and working on the outline for one of the games I'm working on.
Tuesday, 22 April 2014
April 22nd
Today I did lessons in Codecademy, I am working on the slaying the dragon mini game thingy and I'm thinking of revising my project plan to just working on lessons in Codecademy...
Thursday, 17 April 2014
April 17th
Today was a game day so I did absolutely NOTHING productive, although I did play Goat Simulator and super meat boy, I sucked, but I like the games, I thought they were fun and creative and I want to get better at them.
Wednesday, 16 April 2014
April 16th
I don't think I'm going to get the pieces done for the game on time if at all, I am working on Javascript on Codecademy and I can't seem to avoid infinite loops :|
Monday, 14 April 2014
April 14th
Today I was working on the walkthrough, I'm about half ish done, and if I work on it tonight I'll be able to get it done. Then I'll be double checking the images and starting the code pieces for all the rooms, (I will be needing a bit of help with that)
Friday, 11 April 2014
April 11th
I was working on getting images for the game, I almost have all of them, I'm a bit behind schedule, but I'll get it done. I also did a lot on the walkthrough and the list of jumpscares.
Thursday, 10 April 2014
April 10th 9:42 am
Today I was working on the walkthrough for my game, tips list, items list, and list of the jumpscares. I was also, again, working a bit on my english homework.
I am on schedule for my timeline I set up, I almost have all the images I need and I'm working on organizing my folder.
I am on schedule for my timeline I set up, I almost have all the images I need and I'm working on organizing my folder.
Wednesday, 9 April 2014
April 9th
Today I met an old lady that I'm going to be teaching how to use a Samsung Galaxy tablet, I also got a few images for my game, worked a bit on the walkthrough, and I was working on my english homework o-o
Tuesday, 8 April 2014
April 8th
working on getting images for the game, I've got most of them and I just need to get the smaller details and go over the list to make sure I have all of them.
Thursday, 3 April 2014
April 3rd
Today I was working on the game idea development and such, I got most of the ideas down I need for the rooms and I on;y have one or two more rooms to do and then write the walkthrough.
Wednesday, 2 April 2014
April 2nd
Today I was working on the idea for the short game. again, Mr.Wong, I'll email you the google drive file.
Monday, 31 March 2014
March 31st project outline
Project outline:
1) Idea
- game
- simple scary game O_O
- lots of jumpscares
- made with java
2) Materials
- not sure yet, don't know what I would need.
3) Milestones
- generate idea
- find pictures
- get together all the individual pieces of the game
- write the code for the pieces
- put it all together
- finishing touches
4) "End"
- simple jumpscare game, about 30 min. playthrough, short
5) Timeline
- To be announced. probably to the end of the year though.
- idea done - 1 week (April 4th)
- find appropriate software - 1 week (April 4th)
- find pictures - 1 week (April 11th)
- write code for pieces - 1 month (~May 11th)
- load photos and finish first ~5 mins by (April 18th)
- next 5-10 minutes finish (April 25th)
- final ~15 minutes finish (May 7th)
- put it all together - 2-3 weeks (~end of May)
- finishing touches - 2 weeks (~mid June)
1) Idea
- game
- simple scary game O_O
- lots of jumpscares
- made with java
2) Materials
- not sure yet, don't know what I would need.
3) Milestones
- generate idea
- find pictures
- get together all the individual pieces of the game
- write the code for the pieces
- put it all together
- finishing touches
4) "End"
- simple jumpscare game, about 30 min. playthrough, short
5) Timeline
- To be announced. probably to the end of the year though.
- idea done - 1 week (April 4th)
- find appropriate software - 1 week (April 4th)
- find pictures - 1 week (April 11th)
- write code for pieces - 1 month (~May 11th)
- load photos and finish first ~5 mins by (April 18th)
- next 5-10 minutes finish (April 25th)
- final ~15 minutes finish (May 7th)
- put it all together - 2-3 weeks (~end of May)
- finishing touches - 2 weeks (~mid June)
Wednesday, 26 March 2014
March 26th
Today I was working on my creepypasta, I've also been working on my game development files for the Kitty Boy game.
The development for Kitty Boy is moving a bit faster now, we've come up with some more development ideas and just ideas in general and it's going well right now.
The development for Kitty Boy is moving a bit faster now, we've come up with some more development ideas and just ideas in general and it's going well right now.
Tuesday, 25 March 2014
March 25th
Today I was working on codecademy, working on ideas for my game, and I was trying out new things for graphics on piq.codeus.net/
Mr.Wong, I'm going to see if I can email you the development files of the game I'm working on so you can see what I've been working on. (they're on google drive)
Mr.Wong, I'm going to see if I can email you the development files of the game I'm working on so you can see what I've been working on. (they're on google drive)
Monday, 24 March 2014
Friday, 7 March 2014
March 7th
Today I've been working on game music for my game, I'm looking for an 8-bit music maker thingy and if anyone knows of a good one please let me know.
The plot for Kitty Boy (the game) is simply just going to houses and collecting the cat heads of the cats Kitty Boy eats. I will be writing an entire pasta soon, and submitting it to the creepypasta website, if it gets accepted I will post the link on here, if not, I'll just copy and paste it into a new post.
I have drawn what I can't Kitty Boy to look like, no I haven't posted it anywhere, it's just a rough sketch, and I have yet to upload it. I'm thinking of doing another rough sketch quickly on photo-shop just so people can get the idea of what he looks like, then when I finish that, I'm going to start writing the pasta.
I have until March 20th to write the pasta, March 20th is when the submissions are open again and I plan to be submitting it ON THAT DAY. Then again, even after the submission, I don't know when or even IF it will get accepted, so we shall see.
The plot for Kitty Boy (the game) is simply just going to houses and collecting the cat heads of the cats Kitty Boy eats. I will be writing an entire pasta soon, and submitting it to the creepypasta website, if it gets accepted I will post the link on here, if not, I'll just copy and paste it into a new post.
I have drawn what I can't Kitty Boy to look like, no I haven't posted it anywhere, it's just a rough sketch, and I have yet to upload it. I'm thinking of doing another rough sketch quickly on photo-shop just so people can get the idea of what he looks like, then when I finish that, I'm going to start writing the pasta.
I have until March 20th to write the pasta, March 20th is when the submissions are open again and I plan to be submitting it ON THAT DAY. Then again, even after the submission, I don't know when or even IF it will get accepted, so we shall see.
Thursday, 6 March 2014
March 6th
Today I was reading creepy pasta stories getting ideas for the NEW game I'm designing because I quit the other one.
For the other game I felt like me and one other person were doing all the work, we were the only people discussing the game and working on it, so we quit, and we're now doing our own horror game. Link to the creepy pasta website:
Creepy Pasta
For the other game I felt like me and one other person were doing all the work, we were the only people discussing the game and working on it, so we quit, and we're now doing our own horror game. Link to the creepy pasta website:
Creepy Pasta
Wednesday, 5 March 2014
March 5th
finished the title art for the game I'm making here's the link to where it's posted:
Deviantart
Deviantart
March 5th
Working on more pixel icons for the game I'm working on with the other peoplesez. (See the link in one of my last posts to view my profile) on piq.codeus.net/.
March 4th
Today throughout the day I've been working on a game that me and a few other people are designing and it is in development.
http://www.hbb.nl.ae/
http://www.hbb.nl.ae/
Tuesday, 4 March 2014
Monday, 3 March 2014
Mini Semi-Makeup post
okay so I haven't been able to update my blog some days, so this is just a few things that I've been doing outside of class time.
Piq. pixel art for a game I'm designing
Hell bound blade game development folder
These are some of the things that I've been doing inside and outside of class, granted they are moving slowly but things are moving along in the least.
Piq. pixel art for a game I'm designing
Hell bound blade game development folder
These are some of the things that I've been doing inside and outside of class, granted they are moving slowly but things are moving along in the least.
Wednesday Mar 3rd
Today I did a bunch of exercises on Codecademy.com. I got through a lot of the javascript and I am also working on my website: WebCsh.n.nu.
It isn't done (no where close yet) I'm using the editor and I'm using the HTML edit option to format the wensite. I will hopefully have it done by Friday
It isn't done (no where close yet) I'm using the editor and I'm using the HTML edit option to format the wensite. I will hopefully have it done by Friday
Wednesday, 26 February 2014
February 26
Today I didn't get much done, I did a few lessons on CodeCademy and I am working on creating the pixel art for my character(s). for my game I think I'm just going to do a simple "avoid the object" game. Maybe. I have no idea. 0-0
I am so gonna fail this class......
I am so gonna fail this class......
Tuesday, 18 February 2014
Feb 18
I did coding and stufferface and I'm making a video 0-0 I still haven't started the rock paper scissors because I'm stuck on codecademy
Friday, 14 February 2014
Valentine's day, ICK
Today we watched (finished) Indie game, the movie, and I really liked it, it's a really inspirational movie and it made me really want to keep going with my game when I was about to give up. When I was watching, I could really relate to what they were feeling/saying (to an extent) because it is really stressful, and it is hard to get through at times, and just knowing or seeing that someone feeling the same way I am makes me feel like I'm not the only one but they get through it, just really made me want to keep going.
Tuesday, 11 February 2014
February 10th
I have done more progress in javascript, I'm stuck again 0-0 -3- I will be trying to do the rock paper scissors game eventually. BLAH.
Friday, 7 February 2014
Greeting script web2.0 feb 7th
copy and paste into labs.codecademy.com in the java script lab cause IDK how to save it in there
var age = prompt("how old are you?");
console.log("how old are you?");
if (age < 15){
console.log("haha I'm older than you :P");
}
else {
console.log(age);
console.log(".......damn you're older than me....almost everyone is older than me -3-");
var really = prompt("are you suuurrreeee?");
console.log(really);
console.log("PFFFF not fair");
}
var response = prompt("what's your favourite food?");
console.log("what's your favourite food?");
if (response === "sushi") {
console.log(response);
console.log("me too!! :D");
}
else {
console.log(response);
console.log("kewl xD");
}
var name = prompt("now the final question, what is your name?");
console.log("now the final question, what is your name?");
console.log("*intensive stare*");
if (name.length < 5) {
console.log(name);
console.log("WOW you have a short name 0-0");
}
else {
console.log(name);
console.log("holy crap das a long name!! D: how do you remember that?");
}
console.log("weeelllll have a nice day :3");
var age = prompt("how old are you?");
console.log("how old are you?");
if (age < 15){
console.log("haha I'm older than you :P");
}
else {
console.log(age);
console.log(".......damn you're older than me....almost everyone is older than me -3-");
var really = prompt("are you suuurrreeee?");
console.log(really);
console.log("PFFFF not fair");
}
var response = prompt("what's your favourite food?");
console.log("what's your favourite food?");
if (response === "sushi") {
console.log(response);
console.log("me too!! :D");
}
else {
console.log(response);
console.log("kewl xD");
}
var name = prompt("now the final question, what is your name?");
console.log("now the final question, what is your name?");
console.log("*intensive stare*");
if (name.length < 5) {
console.log(name);
console.log("WOW you have a short name 0-0");
}
else {
console.log(name);
console.log("holy crap das a long name!! D: how do you remember that?");
}
console.log("weeelllll have a nice day :3");
Thursday, 6 February 2014
Feb 6 2014
I've lost all my progress cause I closed the tabs by mistake -_-u I think I might take the code, write it in codecademy labs, run it to see if it works, then copy and paste it into a new blog post. I have no idea, I'll figure it out.
Wednesday, 5 February 2014
Feb 5 2014
I was clicking cookies. I started my greeting script and I plan to finish it tomorrow.
I feel lonely!! :(
I feel lonely!! :(
Monday, 3 February 2014
more MOO
I did stuff 0-0 I did if else statements, I did console logging, I did lots of typing and I got stuff done.
Friday, 31 January 2014
Eva Web2.0....stuff....thing
Eva
my "skills"
I know a bit of HTML, CSS, Javascript, and am currently learning JQuery, web fundamentals, am currently helping some people make an RPG game, and I want to learn anything and everything that is taught to me xD I'm hoping to start learning Ruby, PHP, and Python, which are all on Codecademy.com
my "skills"
I know a bit of HTML, CSS, Javascript, and am currently learning JQuery, web fundamentals, am currently helping some people make an RPG game, and I want to learn anything and everything that is taught to me xD I'm hoping to start learning Ruby, PHP, and Python, which are all on Codecademy.com
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